按区域查看练级怪物推荐 · 评级颜色:绿=最优 / 灰=标准 / 黄=视情况 / 红=不推荐
Pukepuke
Peakyturtle
Demian
-Regular Demian can inflict bleeding, which also reduces attack and cast speed.
Lawolf
Nyangnyang
Bang
Wagsaac
-Reward significantly less EXP than Marsmine mobs. -Small and Captain Wagsaac are ranged attackers, but do not move away from you.
Flybat
-Reward significantly less EXP than Marsmine mobs. -Have more attack and HP than Wagsaac and Mutant Feferns.
Mutant Fefern
-Reward about 60% more EXP than Wagsaac. -Can inflict rooting. -Mutant Fefern Kings berserk, +25% damage below 20% HP.
Mia
-Reward significantly less EXP than Marsmine mobs. -Small Mia berserks, +20% damage below 50% HP. -Captain Mia berserks, +20% damage below 5% HP.
Mr. Pumpkin
-Reward significantly less EXP than Marsmine mobs. -Can inflict bleeding which also reduces attack and cast speed. -Regular Mr. Pumpkin are ranged attackers.
Mutant Bang
-Reward about 60% more EXP than Mr. Pumpkin. -Regular Mutant Bangs berserk, +20% damage below 20% HP.
Red Mantis
-Reward significantly less EXP than Marsmine mobs. -Red Mantis C berserk, +40% damage below 30% HP.
Jack the Hammer
-Reward less EXP than Marsmine mobs. -Regular Jack the Hammers are ranged attackers, and move away from you.
Giggle Box
Rock Muscle
-Scarcely populated spawn. -All types of Rock Muscle can inflict a stun with their attacks. -Captain Rock Muscles berserk, +40% damage below 20% HP.
Bucrow
-Their spawn is much more populated than those of the Rock Muscles and Hobo's. -Have slightly higher HP and attack than Rock Muscles, but give a proportionate amount of extra EXP. -Mixed spawn.
Hobo
-Scarecely populated spawn. -Captain Hobos berserk, +40% damage below 30% HP. -Regular Hobos are ranged attackers, and move away from you. -Regular Hobos can inflict bleeding which also reduces attack and cast speed.
Cardpuppet
-Regular Cardpuppets are ranged attackers, but do not move away from you.
Scorpicon
-Have slightly higher HP and attack than Tombstone Bearers, but give a proportionate amount of extra EXP.
Basque
-Phantom Basque's and Lumping Basque's are ranged attackers, but do not move away from you. -Regular Basque's are ranged attackers, and move away from you. -Regular Basque's berserk, +30% damage below 20% HP
Wheelem
-Wheelems are double hitters, but do NOT have a lower attack stat than other monsters of their level. This makes them very lethal enemies. This is especially true for regular Wheelems, which also berserk. -Regular Wheelems berserk, +20% damage below 30% HP.
Leyena
-Reward less EXP than Trangfoma's. -All Leyena's can inflict bleeding, which also reduces attack and cast speed. -Regular Leyena's are ranged attackers, and move away from you. -Regular Leyena's berserk, +20% damage below 25% HP
Trangfoma
-More Rewarding than Leyena's, less rewarding than Steam Walkers. -High attack stat. -Despite using their gun to attack you, none of them are ranged attackers.
Steel Knight
-Regular Steel Knights are ranged attackers, but do not move away from you. They have the longest attack range of any non-boss monster.
Zombiger
-Have more HP and attack than Steel Knights, also give more EXP. -Can inflict bleeding, which also reduces attack and cast speed. -Regular Zombigers are ranged attackers, and move away from you. -Captain Zomgiers are ranged attackers, but do not move away from you. -Small Zombigers berserk, +20% damage below 20% HP. -Mixed spawn
Nutty Wheel
-Regular Nutty Wheel are ranged attackers, and move away from you.
Nuctuvehicle
-Have more HP and attack than Nutty Wheels, also give more EXP. -Small and Captain Nuctuverhicles are ranged attackers, but do not move away from you. -Regular Nuctuvehicles berserk, +30% damage below 30% HP. -Mixed spawn
Driller
-Drillers have a lot more HP than Nutty Wheel but don't give enough EXP to reward this extra effort. -The spawn is quite good so strong characters can level efficiently at them regardless. -Regular Drillers are ranged attackers, but do not move away from you.
Risem
-Have less HP than Drillers but reward a lot more EXP. -High attack stat. -Small Risems berserk, +30% damage below 20% HP. -Regular Risems are ranged attackers, and move away from you. -Captain Risems are ranged attackers, but do not move away from you. -Mixed spawn
Grrr
-Scarcely packed spawn makes grinding this monster very inefficient. -Have more HP and attack than Drillers, also give more EXP. -Regular Grrr can inflict bleeding, which also reduces attack and cast speed. -Captain Grrr are ranged attackers, but do not move away from you. -Mixed spawn
Dump
-Scarcely packed spawn makes grinding this monster very inefficient. -Regular Dumps and Captain Dumps are ranged attacker, but do not move away from you. Their attack range has a very short range for a ranged attack. -Mixed spawn
Crane Machinery
-Have exactly the same amount of HP as Syliaca's but reward about 25% less EXP. This means there is basically no situation in which they are more efficient to level at than Syliaca's. -Captain Crane Machineries berserk, +25% damage below 30% HP.
Nautrepy
-Despite having overlap in level with Syliaca's, Small and regular Nautrepy's reward EXP similar to Crane Machineries. Unfortunately this makes them a very bad choice compared to Syliaca which reward a lot more EXP. Captain Nautrepy's do reward similar experience to Syliaca so those are quite good to level at.
Syliaca
-Reward about 33% more EXP than Crane Machineries and Nautrepy's, despite having the same amount of HP as them. -Young Syliaca berserk, +30% damage below 20% HP. -Regular Syliaca are ranged attackers, and move away from you.
Greemong
-Small Greemong are ranged attackers, but do not move away from you. -Captain Greemong berserk, +30% damage below 20% HP. -Captain Greemong can inflict poison and healing reduction.
Boo
-At the same monster level, Boo's reward slightly more EXP than Greemong, slightly less than Carrierbombs. -Spawn is a large open field. -Regular Boo's can inflict poison and healing reduction.
Carrierbomb
-Small Carrierbombs berserk, +20% damage below 20% HP. -Rregular Carrierbombs are ranged attackers, and move away from you. The range on their ranged attack is rather short. -Captain Carrierboms are ranged attackers, but do not move away from you. -Captain Carrierbombs can heal themselves once for 20% of their maximum HP.
Hoppre
-Area is very unpleasant for AoE gameplay, especially hit and run. -Regular Hoppre's are a ranged attackers, but do not run away from you. -As of patch 1.4.1, Captain Hoppre's have their EXP reward boosted very significantly. Much more than most other monsters in Darkon 3.
Mushpoie
-Spawn is large and very denseley packed. -As of patch 1.4.1, Captain Mushpoie have their EXP reward boosted very significantly. Much more than most other monsters in Darkon 3.
Iren
-After patch 1.4.1, these are not as rewarding as Captain Mushpoie. -Small Iren give a tiny bit more EXP than Captain Mushpoie. But regular Iren give less EXP than small Iren, and Captain iren give even less EXP. -Regular Iren can inflict poison and healing reduction.
Watangka
-Spawn is not as densely packed as most other Darkon 3 spawns. -Regular Watangka's are ranged attackers, and move away from you. -Captain Wantangka's can heal themselves once for 10% of their maximum HP. -Their EXP rewards are mediocre compared to Captain Mushpoie. And they only reward about half the EXP that a Pink Roach gives.
Keakoon (Worker/Guard)
-Unlike the higher level monsters, these do not provide more EXP than Darkon 3 monsters. -Spawns are scarcely packed and crawling with Giant Keakoon.
Elite Keakoon (Worker/Guard)
-The Guards provide sifnificantly more EXP than Darkon 3 monsters, the workers do not. -Spawns are scarcely packed and crawling with Giant Keakoon.
Antiquery
-Generally reward a lot less EXP than Roaches, but can still be good monsters to hunt for some builds. -Regular Antiquery can inflict stuns.
Roaches
-Reward about 60% more experience than Small Antiqueries. -Are aggressive a lot more frequently. -Area requires a keycard from the level 83 quest 'Keakoon in Mine (3)', or another player to open the door.
Trillipy
-Reward significantly more EXP than Darkon 3 monsters of the same level. -Each type of Trillipy requires you to compelte a different step of the Dekane Mine questline before you can access them. The level requirement for all these quests is 85. These doors cannot be opened for you by other players, every character you are bringing needs to have these quests completed. -Spawns are crawling with giants.
Luia
-Reward about the same EXP as Roaches. Making small a good alternative to killing Roaches. -Small, regular and Captain Luia all reward about the same amount of EXP. Making small the more efficient choice. -Regular Luia's can inflict bleeding, which also reduces attack and cast speed.
Mutant Keakoon (Worker/Guard)
-Reward significantly more EXP than Darkon 3 monsters of the same level. -Can only be accessed after the level 85 quest 'Death Mine and Roaches (2)'. This door can not be opened for you by other players, all characters you wish to bring need to have finished the quest. This means that it is not possible to bring your personal RM if they aren't at least level 85. -Spawn is very densely packed, much moreso than the Luia spawn. -Blood Trillipy's, Mutant Keakoon Workers and Mutant Keakoon Guards are all in the same room and all have different elemental affinities. This makes it hard to take advantage of their elemental weaknesses. Fire would be the best choice as it is the only element that one of them is weak against that is not resisted by another. -Share their spawn with Blood Trillipy. -Spawn is crawling with giants. -Both types berserk, +50% damage below 10% HP.
Gongury
-Small Gongury's and regular Gongury's reward less EXP than Small Luia's. Captains reward slightly more EXP but are still inefficient compared to them due to their much higher level. -Captain Gongury's are located in an area with a lot of obstacles that can make using Blinkpool difficult. -Captain Gongury's can heal themselves once for 20% of their maximum HP.
Shuhamma
-Most of the Shuhamma spawn is located inside a no-fly zone. -There is a sizeable jump in EXP gains going from small Shuhamma's to regular Shuhamma's. -Regular Shuhamma's are ranged attackers, and move away from you. The range on their ranged attack is very short however. -Captain Shuhamma's are ranged attackers, but do not move away from you.
Kern
-Regular Kern and Captain Kern reward considerably more EXP than small Kern and Shuhamma. -Regular Kern can inflict stuns. -Captain Kern can heal themselves once for 10% of their maximum HP.
Glaphan
-Have several very densely packed spawns. -Small Glaphan reward less EXP than regular Kern and Captain Kern. Regular Glaphan reward about the same amount of EXP as them. -Captain Glaphan have a better EXP:HP ratio than Chimeradon.
Chimeradon
-Chimeradon are practically always worse to level at than Glaphan unless you are level 105+, but then you will be better off levelling at Bearnerky's. -HP:EXP ratio is worse than that of Captain Glaphan. -All Chimeradon berserk, +50/60/70/80% damage below 15% HP. -Mixed spawn
Bearnerky
-All Bearnerky's berserk, +50/60/70/80% damage below 15% HP. -Specialist and Captain Bearnerky's can inflict bleeding, which also reduces attack and cast speed. -Mixed spawn
Chef Muffrin
-Spawn is less densely packed than Bearnerky's, and has overlap with the Popcrank spawn. -All Chefs berserk, +50/60/70/80% damage below 15% HP. -All Chefs can inflict poison and healing reduction, except for 3rd Chef Muffrins, who can not. -Mixed spawn
Popcrank
-Patch 1.4.1 brought them considerably closer to Medumet in terms of EXP rewarded. But even the level 116 Popcranks are still 25% behind Medumet. -When you can kill these, you can likely also kill Medumet, which is the better option. -All Popcranks berserk, +50/60/70/80% damage below 15% HP. -Mixed spawn
Medumet
-Reward about 30% more EXP than the highest level Popcrank. -Regular and Captain medumets have some of the most densely packed spawns in the game. They are so good that if your character kills monsters very fast you will gain more EXP here than at Yetti's or Augu's.
Yetti
-Not a bad monster to hunt by any means, but the lower spawn density makes them less efficient to hun than Medumet if your character kills monsters really fast.
Augu
-Extremely fast killing characters such as Masters with ultimate gear might still get more EXP at Medumet than here if their character is below level 120. After level 120 you will however gain reduced EXP from Medumet and these will certainly be more rewarding. But most players have no reason to avoid these at all. -Mutant Augu's(yellow) have the most dense spawn of the 3 types of Augu. These are most likely your best option to hunt as the difference in experience gain between the 3 is very small.
Ghost of the forgotten
Mammoth
-The 3 Mammoth type are 2 levels apart instead of just one, they are level 135, 137 and 139. -Acient Mammoth are more efficient to kill than Atrox for AoE characters. -1v1 characters are better off rushing to regular Atrox as soon as they can because the 1v1 EXP bonus becomes a lot higher at monsters of level 141+.
Atrox
-Reward less EXP than Mammoths to AoE characters, but regular Atrox and Captain Atrox reward more EXP to 1v1 characters because the 1v1 EXP bonus becomes a lot higher at monster level 141+.
Tigar
-Small Tigars are never aggressive in the most western spot of their spawn. -Regular Tigars and every monster that comes after them drop a higher tier gear.
Meral
-All Merals reward practically the same amount of EXP as Captain Tigars, Small Merals actually reward less than them. This means that unless you outlevel Captain Tigar, you are always better off killing those instead.
Kingster
-Reward just as much as EXP as Crepers and have the same amount of HP. -Small Kingsters and Regular Kingsters reward almost exactly the same amount of EXP. -Kingsters are double hitters, but they have around 40% less attack than expected to compensate for this.
Creper
-Rewards just as much as EXP as Kingster and have the same amount of HP. -Small Creper and Regular Creper reward almost exactly the same amount of EXP.
Naga
-Small Naga's have one of the most densely packed spawns in the game. -Naga are double hitters, but they have around 40% less attack than expected to compensate for this.
Okean
-Reward just as much as EXP as Dorian and have the same amount of HP. -Okeans are double hitters, but they have around 40% less attack than expected to compensate for this.
Dorian
-Reward just as much as EXP as Okean and have the same amount of HP. -Dorians are double hitters, but they have around 40% less attack than expected to compensate for this.
Kraken
-These reward very little exp compared to the Hundur Shaprfoot in Kaillun. It's recommended to skip these and go there as soon as you can. -Have a very densely packed spawn. -Krakens are double hitters, but they have around 40% less attack than expected to compensate for this.
Dreadfin
-These reward very little exp compared to the Hundur Shaprfoot in Kaillun. It's recommended to skip these and go there as soon as you can. -Low attack stat.
Dreadscale
-These reward very little exp compared to the Hundur Shaprfoot in Kaillun. It's recommended to skip these and go there as soon as you can. -Low attack stat.
Luminfin
-These reward very little exp compared to the Hundur Shaprfoot in Kaillun. It's recommended to skip these and go there as soon as you can. -Low attack stat.
Hundur Sharpfoot
-Reward A LOT more experience than any monster on Coral Island. Hunt these as soon as you can.
Kyouchish
Kanonicus
-Small Kanonicus have a very densely packed spawn. -All three types of Kanonicus have ranged attacks, but they do not move away from you.-
Mage Redcloud
-Mage Redcloud are arguably the worst monsters on Kaillun. For all other species, the small monsters give a lot more experience than the Captains of the previous monsters. But this is not the case for Small Mage Redclouds, which give about the same amount of experience as Captain Kanonicus. -All three types of Mage Redcloud have ranged attacks, but they do not move away from you.